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gamification ," Good says . Gamification has been proven to increase engagement , whether between brands and consumers , or internally . “ We ’ re in the very early phases of this , and still considering what , exactly , the model will look like . But what we do know is that if we can bring elements of gameplay to the partner teams , it will allow us to enrich the interactions that their people have with us and their daily duties . As engagement increases , it will hopefully allow us to continually push for increased performance .” sites . “ When ISS understand more about how the switches relate to the technical sites that they support the power into , then there can be a greater working relationship in terms of managing the whole network . Certainly when there are issues on the network - as there are now and again - getting the two closer together to fix issues where the power may have interrupted a switch ’ s operation , that ’ s the sort of event where we need to get them working more collaboratively for the future .”
One means to make this a seamless experience for partners is " the use of more advanced engagement techniques and businesschief . eu 459